Aspects of Relationships

Human social activity is based on relationships. Walls describes three primary aspects around which these relationships can be based: the task-focused aspect, or the motive for engaging, the relationship aspect, or the common group and the space sharing aspect, a common space in the players. Individuals can interact when one or more of these aspects serve to connect them. Walls gives the following potential combinations of aspects that bind individuals into larger groups:

1. Shared space, ie urban next-door neighbors
2. Shared interest, ie social club members
3. Shared goals, ie task force members
4. Shared space and shared interests, ie community center participants
5. Shared space and shared goals, ie home-owners association members
6. Shared interests and shared goals, ie environmentalist society participants
7. Shared interests and shared space and shared space, ie agricultural coop members

These scenarios refer to the primary relations that individuals have with each other. These serve as the primary bonds that tie the resulting community together. One could speculate about whether these form the links of social capital. To analyze these relationships forming links, then, we must evaluate how they occur. The obvious question in applying community theory to IT is whether they are all valid online. Certainly common interest is a common reason for forming relationships online, one upon which many communities are based, such as support groups, diaspora groups, or fan clubs, where everyone self-identifies as a member. The same is true with shared goals: there are many online groupings that are devoted to achieving some common goal, perhaps open source code or a political movement. But how does one share space in a virtual world. Wall argues that they share space because they use a common set of digital resources, and that if you deny members access to those physical resources, they cannot access those communities. Certainly one could take the idea of virtual communities a step farther. Shared virtual space can be seen as equally valid as physical space. Inside certain online realms, there can be safe spaces, personal spaces and spaces where strangers are not welcome. In some online communities, strangers who do not know the “rules” of the space are taken under the wing and shown the ropes; in others, those who attempt to participate are ignored or flamed.

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Allan Friedman
January, 2002